Recreation Programming, 8th ed. - eText
Designing, Staging, and Managing the Delivery of Leisure Experiences
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Recreation Programming: Designing, Staging, and Managing the Delivery of Leisure Experiences incorporates
information and techniques based on current knowledge about experiencing leisure and the current professional
techniques and practices that programmers need to learn and master to design, stage, evaluate, and manage leisure
experiences in any organization including government, commercial, and not-for-profit agencies.
This eighth edition teaches the programmer to design and stage program services by learning the theory and
techniques of recreation programming including (1) basic leisure theory that explains how leisure is experienced;
(2) the generic structure of situated activity systems in which social interaction produces leisure experiences;
(3) how programs are designed; and (4) procedures and techniques that programmers use to stage, evaluate, and
manage recreation programs in a variety of agencies.